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This changed a little in the expansion with the Druid, who also had summoning, and the Assassin, who had traps (which are another type of summoning ability). I’ll start with the less intriguing, but more obvious way that the Necromancer is unique from other character classes: the way his Skill Palette revolves around avoiding direct conflict and leaning on dealing indirect damage.Ĭurses are sort of part of this design, but most notable are the Poison and Summoning skills.Įvery other class in D2, even ranged classes, have Skill Palettes that revolve around dealing immediate and direct damage to the enemies. So, let’s get into what makes the D2 Necromancer so unique and different from the rest of the D2 classes (I’m not really going to talk about Diablo 3 at all, fyi).ĬONFLICT BY PROXY AND INDIRECT DAMAGE: POISON AND SUMMONING This has also been on my mind recently because I am designing a coop dungeon crawler board game and some of the character classes are inspired by my revelations about D2’s Necromancer design. (I analyzed the unique and intriguing design of the Necromancer in a post long ago, but that analysis was obfuscated by me also trying to do other weird gonzo, humor things in early posts on this blog I did a lot of experimental things that didn’t pan out.) This uniqueness changed slightly in the expansion with the arrival of the Assassin and the Druid, but this is primarily because those two classes cribbed some of their design from the Necromancer.
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His entire design paradigm was completely different. The Necromancer was always my favorite class in Diablo 2, and one of the things that always struck me was how unique he was compared to all the other characters.
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